Familiars

Overview

Familiars are bound to serve a warlord by a blood pact. You can make pacts with captives taken after battle. There is a limit to the number of familiars you can have; any familiars beyond this number are held in the wagon for 24 hours. Sell familiars or make them into Blood Brothers to thin their ranks.


Familiar Rarity

There are 5 types of rarity in Blood Brothers

Rarity Abbreviation Description Obtainable by
Common C The lowest rarity level. capture, bronze cp, or silver cp
Uncommon UC The next rarest level above common. capture, bronze cp, silver cp, or by evolving common game pieces
Rare R The next rarest level above uncommon. bronze cp, and silver cp, capture(bosses), and through evolving certain uncommons.
Epic E The highest rarity level. scarlet cp, or by evolving rares or certain uncommons.

IMPORTANT NOTES: most familiars can change their rarity through evolving, a common can become an uncommon and an uncommon can become rare and so on.

1,)Familiars with 4 stars usually can step up their rarity by one.
2.)Familiars with 2 stars will most likely not step up a rarity level when evolved.
3.)Familiars may gain new skills through evolution.
4.)Some special familiars such as the "dwarven rider" will step up 2 rarity levels through evolution!
5.)all familiars will be listed, but some are the same, just evolved to thier higher state.
Example: "skelenton warrior" (4 stars) common "skeleton spearman" (3 of 4 stars) uncommon


Races

Race Description
Paragon The world is filled with angels, and the paragons who do their bidding.
Champion The world is watched over by the gods, and the champions whose destinies they ordain.
Highlander A race more ancient, wise, and long-lived than the race of men. Highlanders are stoic, seeking to purify their minds through meditation and pilgrimage.
Darklander Branded the betrayers of the Highlanders, this race still worships the old gods. They believe emotion must be embraced, not controlled.
Westerner These people dwell in the vast feudal kingdoms of the west.
Easterner These people dwell in the vast feudal kingdoms of the east.
Ape An advanced race of primates who make their home in the jungles of the western Lowlands. Their ranks consist of gorillas, orangutans, and baboons.
Lizardman A broad term for the reptiles who dwell in the swamps of the eastern Lowlands. They have forged an empire from the crocodile, raptor, turtle, and chameleon realms.
Dwarf A race that dwells deep beneath the western lands. They have mastered the arts of gas lighting and steam power, using these to forge their war machines.
Goblin A crude race that dwells deep beneath the eastern lands.
Undead The living dead who have been reanimated in a blight scourging the world. Of late, it seems they are led by some greater power.
Shades When a familiar makes a Blood Brothers pact with a shade, it gains more Skill XP than usual. If you find a shade, access the Blood Brothers menu from the Home Screen to use it in a pact.

Stat Growth

There are three types of stat growth: fast, normal, and late bloomer. After gaining a level, familiars gain stats such as ATK and DEF at varying rates depending on their type.

Type Description
Fast Stats increase quickly.
Normal Stats increase normally.
Late Bloomer Stats increase slowly at first, then much more quickly at higher levels.

Stats

A warlord or familiar's underlying attributes. Each character has its own strengths and weaknesses.

Attribute Description
HP Hit points. Characters lose HP when they take damage in battle.
Regaining HP Familiars placed in reserve regain HP with each step taken. You can also use dried sage to fully restore the HP of one familiar.
XP The experience points earned as you encounter and defeat enemies while exploring a zone. When the XP gauge fills, the character gains a level.
ATK The ability to deal damage in combat.
DEF Protection against damage received in combat.
WIS Determines magic potency. Also protects against magical attacks.
AGI More agile characters can act before their foes during battle.

Leveling Up

When a familiar gains a level, its HP are restored and its stats improve. When your warlord gains a level, your energy is fully replenished.


Familiar List

COMMONS

Ape scout (✫✫✫✫)

Ashigaru (✫✫✫✫)

Babyface wrestler(✫✫)

Battle ninja (✫✫✫✫)

Bugbear (✫)

Clockwork mole (✫✫✫✫)

Corpse ballon (✫✫)

Crossbowman (✫✫✫✫)

Destier (✫✫✫✫)

Dwarven engineer (✫✫)

Dwarven overseer (✫✫)

Dwarven warrior (✫)

Ghost (✫✫✫✫)

Giant scorpion (✫✫✫✫)

Goblin miner(✫✫)

Goblin thief (✫✫)

Golem (✫✫✫✫)

Gorilla huntsman (✫✫✫✫)

Heavy lancer (✫✫✫✫)

Heel wrestler (✫✫)

Imperial halberdier (✫✫)

Imperial scout (✫✫✫✫)

Kobold gatekeeper (✫✫✫✫)

Lizard,an hunter (✫✫)

Lizardman warrior (✫✫✫✫)

Man-eater katsura (✫✫✫✫)

Orchish warrior

Skeleton warrior(✫✫✫✫)

Slime (✫✫✫✫)

Mummy (✫✫)

Ninja hawk (✫✫)

Treant (✫)

Watch ape (✫✫✫✫)

Watch owl (✫✫)

Wild boar (✫✫)

Wight knight (✫✫)

Wight ranger (✫✫)

Wight warrior (✫✫)

UNCOMMONS

Ape beserker (✫✫✫/✫✫✫)

Ashigaru commander(✫✫✫/✫✫✫✫)

Dragonian spearbearer (✫✫✫✫)

Dwarven Steamdozer (✫✫✫✫)

Elven Archer (✫✫)

Elven Assassin (✫✫)

Elven Bandit (✫✫)

Elven mercenary (✫✫)

Elven poacher (✫✫)

Fencer (✫✫)

Ghost Caller (✫✫✫/✫✫✫✫)

Heavy samurai (✫✫✫✫)

Heavy warrior (✫✫✫/✫✫✫✫)

Inferno magus (✫✫✫✫)

Jester (✫✫)

Moth tamer (✫✫)

Salamander (✫✫)

Skeleton spearman (✫✫✫/✫✫✫✫)

Spider trainer (✫✫✫✫)

Sureshot (✫✫✫/✫✫✫✫)

Troll Slave(✫✫✫✫)

Tundra magus (✫✫)

Wight mage (✫✫✫✫)


Familiar List ***

Name Level/Rarity/Stars Hitpoints (base) Attack (base) Defense (base) Wisdom (base) Agility (base) Growth rate Special attack
Heavy Lancer II Lv.30, Common, 2/4 Stars blank blank blank blank blank Fast Focused Assault - Deal heavy damage to one foe.
Name Level/Rarity/Stars Hitpoints (max) Attack (max) Defense (max) Wisdom (max) Agility (max) Growth rate Special attack
Heavy Lancer II Lv.30, Common, 2/4 Stars 2600 2882 2806 2719 2708 Fast Focused Assault - Deal heavy damage to one foe.
  • based on 10% evolution from Heavy Lancer.
  • No crystals

Name Level/Rarity/Stars Hitpoints (base) Attack (base) Defense (base) Wisdom (base) Agility (base) Growth rate Special attack
Kagekiyo, Shogun II Lv.70, Rare, 4/4 Stars blank blank blank blank blank Late Bloomer Zen - Focus energy and attack one foe on the next turn.
Name Level/Rarity/Stars Hitpoints (max) Attack (max) Defense (max) Wisdom (max) Agility (max) Growth rate Special attack
Kagekiyo, Shogun II Lv.70, Rare, 4/4 Stars 7020 7512 6876 6936 7644 Late Bloomer Zen - Focus energy and attack one foe on the next turn.
  • No evolution.
  • No crystals

Name Level/Rarity/Stars Hitpoints (base) Attack (base) Defense (base) Wisdom (base) Agility (base) Growth rate Special attack
Earl Cat Sidhe Lv.99, Epic, 3/4 Stars blank blank blank blank blank Normal Rush - Deal AGI - based damage to six random targets.
Name Level/Rarity/Stars Hitpoints (max) Attack (max) Defense (max) Wisdom (max) Agility (max) Growth rate Special attack
Earl Cat Sidhe Lv.99, Epic, 3/4 Stars 6199 5314 7808 7263 6548 Normal Rush - Deal AGI - based damage to six random targets
  • Based on 5% evolution, add 5% more if seed is max level on prior evolution.
  • No crystals.

Name Level/Rarity/Stars Hitpoints (base) Attack (base) Defense (base) Wisdom (base) Agility (base) Growth rate Special attack
Baego, White Drake Lv.70, Rare, 2/2 Stars 6477 5866 5367 5703 7689 Late bloomer Grace of Winds - Raise AGI of self and adjacent familiars.
Name Level/Rarity/Stars Hitpoints (max) Attack (max) Defense (max) Wisdom (max) Agility (max) Growth rate Special attack
Baego, White Drake Lv.70, Rare, 2/2 Stars 6477 5866 5367 5703 7689 Late bloomer Grace of Winds - Raise AGI of self and adjacent familiars.
  • based on 10% evolution from Baego, Red Drake.
  • No crystals.

*** - Work in progress. Please help fill out the list by adding any information you can. Thank you.

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